Cube World: A Voxel-Based Exploration RPG Back to top

I'm Wollay, the creator of Cube World. I started this game in June 2011. My inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. My aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game.

My wife joined development in 2012, and we have released the alpha version for Windows PC in July 2013. The alpha already has many features, but some are still missing. You can check out a feature overview below.

The alpha is available for a lower price than the beta version and the final version. We're planning to release updates regularly. Updates are free.

Minimum System Requirements (tentative)

  • Windows XP SP2
  • Intel® Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2
  • NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000 (256 MB of video RAM and shader model 3.0)
  • 2 GB RAM
  • Internet Connection (for updates and online multiplayer)
Supported Platforms

Windows

Cube World runs on Windows XP SP2, Windows Vista, Windows 7, Windows 8.

Planned: Mac OS X

We're planning to make a Mac version of Cube World in the future.

Planned: Consoles

We're planning to bring Cube World to consoles in the future.

Endless, Randomly Generated Worlds Back to top

Infinite Worlds

A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.

Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds.

Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning.

No borders

There are no artificial borders. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. At least if your climbing skill is good enough. :)

Landscapes

Cube World consists of different lands with varying climates and themes. There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more.

World Features

World Map

Players can plan explorations and missions with a zoomable and turnable 3D voxel map.

Landscape: Greenlands

Greenlands consist of lush grasslands and forests.

Landscape: Snowlands

Snowlands are cold, snowy lands.

Landscape: Deserts

Deserts have a hot and dry climate with sandy dunes, pyramids and oases.

Landscape: Jungles

Jungles are hot, high-humidity zones with large trees, temples and ruins.

Landscape: Lava Lands

Lava lands are hostile landscapes covered with magma and full of demons.

Landscape: Oceans

Oceans are full of blue water, islands, underwater caves and sea animals.

Planned Landscape: Savannahs

Savannahs have a warm and dry climate and consist of sunny grasslands with few trees and wild animals.

Planned Landscape: Undead Lands

Undead lands are contaminated landscapes without vegetation, populated by evil undead creatures.

Planned Landscape: Swamp Lands

Swamp lands are wetlands with many forests and large rivers.

Planned Landscape: Mushroom Lands

Mushroom Lands are full of giant mushrooms and huge insects.

Adventure Back to top

Adventure Skills

Being an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs:

Dungeons

Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world. Dungeon enemies are often stronger than normal enemies and there are dungeon bosses. Dungeons occur in different forms, such as castles, ruins, temples, pyramids, and catacombs. Apart from that, there are overworld dungeons, which are less structured and consist of disconnected buildings.

Missions

Every Cube World day, new missions are available. Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins. Platinum coins can be used to upgrade weapons and armor.

If a player likes a land he can basically stay forever in that land and just do daily missions.

Adventure Features

Climbing

Players can climb steep walls, mountains, rocks, cliffs, trees and more.

Swimming & Diving

Players can swim and dive through rivers, lakes, and oceans.

Hang Gliding

Players glide through the air and explore the world from above using hang gliders.

Sailing

Players can explore oceans and cross waters with sailboats.

Dungeons

Dungeons can be castles, catacombs, temples, pyramids etc. and are full of powerful enemies and rare loot. Each dungeon has a boss.

Overworld Dungeons

Overworld Dungeons are less linear and more freeform than regular dungeons. They usually consist of multiple separate buildings or ruins and have a boss somewhere in the center.

Portals

Portals consist of magic rune stones that can be found anywhere in the world. Players can quickly teleport between discovered portals.

Missions

Missions are generated every Cube World day. A mission involves defeating a boss monster or a dungeon boss. Completing a mission rewards the player with valuable items and tokens.

Planned: Procedural Quests

Procedural quests are randomly generated tasks with varying story, creatures, and places. Our goal is to come up with a diversified non-repetitive system.

Planned: Background Story

We're planning to add a background story and lore to add more depth.

Planned: Housing

We're planning to enable players to build their own house. Players will be able to store items, trophies, pets etc. in their house and extend the house gradually.

Classes & Infinite Character Progression Back to top

Classes

There are currently four playable classes in Cube World: Warriors, Rangers, Mages, and Rogues.

We wanted to give each class a different gameplay and feel.

Specializations

In order to allow for more diversified gameplay, we added class specializations. Each class can choose one out of two specializations, which changes playstyle and abilities of that class.

Warrior specializations:

Ranger specializations:

Mage specializations:

Rogue specializations:

Skill trees

With each gained level, players can assign skill points to a skill tree. There are class specific skills like attacks or spells, and common skills like climbing, hang gliding, or pet riding.

Infinite Progression

Not only worlds are infinite, but so are you character's progression. This means players can theoretically level up infinitely and put infinitely many skill points into their skill trees. However, this doesn't mean that players can become infinitely powerful. The power of players, creatures, items and skills doesn't scale linearly or exponentially with the level, but it scales tangentially. So while levels can be between 1 and infinity, the corresponding power is between 1 and 100. A power of 100 can only be reached with an infinite level. In lower levels, power increments are more notable than in higher levels.

This system has two advantages: First, there's no level cap and the player never has the feeling of having reached the end of the game. Second, power cannot be infinite. For each land, the game generates creatures and dungeons evenly in all power ranges (1-100). That way the player can freely travel from land to land and can always be sure to find creatures and dungeons of his power.

Class Features

Warrior Class

Warriors are heavily armored melee fighters. They can wield one-handed weapons, two-handed weapons and shields. Their specializations are Berserker and Guardian.

Ranger Class

Rangers are ranged classes that can use bows, crossbows and boomerangs to attack their enemies from a distance. Their specializations are Sniper and Scout.

Mage Class

Mages use wands, staffs, and bracelets to cast powerful spells to attack enemies, heal allies and protect themselves. They can specialize on Fire and Water.

Rogue Class

Rogues are agile melee fighters specialized on stealth and evasion. They can wield daggers, fist weapons and longswords. Their specializations are Ninja and Assassin.

Specializations

Each class can choose one out of two specializations. A specialization affects gameplay and abilities of a class. The specialization can be changed at the class trainer.

Skill Trees

With each gained level, players can assign skill points in a skill tree. Skill trees contain both combat and non-combat skills.

Planned: Advanced Skill Trees

We're planning to add more complex skill trees with additional skills, branches, and options.

Planned: More Classes

We're planning to add more classes in future updates.

Action-Based Combat Back to top

Combat in Cube World is based on player skill, movement and reaction. Skilled players can beat high-level monsters, while not-so-skilled players can be beaten by low-level creatures.

Manual Aiming

Enemies need to be targeted manually with a crosshair. There's no target locking. Good players will land more hits and thus deal more damage.

Active Dodging

Most attacks can be dodged with good reaction and proper timing. Dodging costs stamina and makes you immune against damage for a very short time. With skill and good stamina management, you can survive even the strongest attacks.

Combos

All creatures have armor and resistance. Armor decreases physical damage, resistance magical damage. Every time you hit an opponent, you get a combo point. The more combo points you have, the more armor/resistance of your enemy is ignored for your attacks. So if you succeed to build up enough combo points, you can penetrate even the heaviest armor.

Combat Features

Manual Aiming

There is no target locking. Players need to aim manually, both in melee and ranged combat.

Active Dodging

Most attacks can be dodged with good reaction and timing. Skilled players will be able to avoid damage, no matter how strong the opponent is.

Combo Hits

By landing multiple hits in a row (combos), players can penatrate armor and magical resistance of their enemies. Skilled players will be able to deal damage even against high-level enemies.

Stun Attacks

Special attacks have a chance to stun oppponents. Stunned enemies are easy to hit, can't heal and can't deal damage.

Planned: Crowd Control Abilities

Crowd control means incapicitating certain enemies while fighting other enemies. This is useful when fighting large or powerful groups of enemies.

Races Back to top

The following races are playable: Elves, Humans, Goblins, Lizardmen, Dwarves, Orcs, Frogmen, Undeads. There are separate models for male and female characters. They also have different voices and there are no class-race restrictions.

Characters are customizable during character creation by choosing a combination of face, hair and hair color. Lizardmen have scales instead of hair and Frogmen have different eyes.

Race Features

Playable Race: Humans

Humans are medium-sized creatures with varying hair styles (including beards).

Playable Race: Elves

Elves are medium-sized creatures with pointy ears and fancy hair.

Playable Race: Dwarves

Dwarves are small creatures. Male dwarves always have beards, while women often have braids.

Playable Race: Goblins

Goblins are small creatures with green skin and reddish noses.

Playable Race: Lizardmen

Lizardmen are medium-sized creatures with scales and a big mouth.

Playable Race: Orcs

Orcs are big creatures with green skin and a pronounced jaw.

Playable Race: Undeads

Undeads are medium-sized creatures with a decayed look and glowing eyes.

Playable Race: Frogmen

Frogmen are medium-sized creatures with an amphibian look and bulging eyes.

Planned: More Playable Races

We're planning to add more playable races in future updates.

Pets Back to top

Every player can have a pet which accompanies him during his adventures and assists in combat. A player can possess as many pets as he wants, but only one pet can be active at a time. The remaining pets are stored in a special pet bag in the inventory.

Taming

Most animals and some monsters in Cube World can be tamed. In order to tame a pet, you need to feed it with it's favorite food. The challenge is to find out which food a pet likes and to obtain the food.

Pet Categories

There are different pet categories:

Pet Features

Pet Taming With Pet Food

Most wild animals and some monsters can be tamed by finding the right food for them.

Melee Pets

Most pets attack from melee range.

Ranged Pets

Some pets can shoot bullets from a distance.

Tank Pets

Tank pets deal less damage but have higher endurance and generate more aggro.

Healer Pets

Some pets have healing abilities to heal their master and friends.

Mount Pets

Many pets are ridable for fast traveling.

Planned: Rare Pets

Rare Pets are hard to obtain. They have a special look and special abilities.

Planned: Pet Evolution

We're planning enable some pets to evolve over time.

Monsters Back to top

Cube World is full of monsters: there are slimes, zombies, ogres, skeletons, vampires, werewolves, and many more.

Boss Monsters

Boss monsters are the strongest creatures in Cube World. Some of them are humanoid, like trolls with big wooden clubs or one-eyed cyclopses. Others are undead, like the evil liches, that summon zombies and skeletons. There are saurians which are armored with scales and armed with sharp horns and teeth.

Defeating a boss monster requires a lot of skill and experience. Players have to study their attacks and react properly. They have to jump during earthquakes by trolls, they have to stay away from cyclone attacks by cyclopses, and have to dodge the deadly smash attacks by golems.

Defeating a boss monster gives valuable rewards like rare weapons or armor and lots of experience.

Monster Features

Boss Monster: Troll

Trolls are slow but strong and can stun enemies with earthquake attacks.

Boss Monster: Dark Troll

Dark Trolls have faster attacks than Trolls by using two huge maces.

Boss Monster: Yeti

Yetis are the snowland counterpart of Trolls.

Boss Monster: Cyclops

Despite their size Cyclopses are swift melee fighters with dangerous cyclone attacks.

Boss Monster: Saurian

Saurians are giant monsters with varying abilities.

Boss Monster: Mammoth

Mammoths get angry when disturbed and perform dangerous ram and stomp attacks.

Boss Monster: Lich

Liches are undead magicians that summon zombies and skeletons.

Boss Monster: Golem

Golems are big giants made of clay and stone. They use rocks and their body to crush their enemies.

Boss Monster: Ember Golem

Ember Golems are the lavalands counterpart of Golems.

Boss Monster: Snow Golem

Snow Golems are the snowlands counterpart of Golems.

Boss Monster: Hell Demon

Hell Demons are terrible beasts from the lavalands.

Planned Boss Monster: Sea Crab

Sea Crabs are giant armored crabs with huge claws.

Planned Boss Monster: Rune Giant

Rune giants are ancient magical guards with dangerous ranged and melee attacks.

Planned Boss Monster: Dragon

Dragons are flying beasts dealing fire and melee damage.

Planned Boss Monster: Demon

Demons can have various shapes with various attacks.

Items, Crafting & Customization Back to top
Items can be obtained from enemies, treasure chests, missions, vendors. Apart from that, items are also craftable. The crafting categories are:

Weapon Customization

Weapons can be upgraded and customized on a per-voxel basis. For instance, iron swords can be upgraded with iron cubes which can be freely placed on the weapon. This increases damage and changes the look of weapons.

Spirit cubes are rare magic cubes that can be obtained by defeating bosses. They're more powerful than normal cubes and have additional effects when placed on a weapon:

  • Fire spirit deals additional fire damage.
  • Wind spirit increases attack and movement speed of the player.
  • Ice spirit slows attack and movement speed of the target.
  • Unholy spirit deals damage to the target and heals the player.

Items/Crafting Features

Weapon Customization

Weapons can be upgraded by placing special cubes on them. This increases the power and changes the look of weapons.

Weapon Crafting

Weapons can be crafted with recipes and ingredients.

Armor Crafting

Armor can be crafted with recipes and ingredients.

Jewel Crafting

Rings and amulets can be crafted with recipes and ingredients.

Cooking

Players can craft food for cheap out-of-combat healing and buffs.

Alchemy

With alchemy, players can craft healing potions and other useful potions.

Planned: Artifacts

Pieces of artifacts can be found in the world. They can be combined to restore a rare random item.

Planned: More Crafting Formulas

We're planning to add more crafting formulas, especially for cooking and alchemy.

Planned: Race-Specific Headgear

We're planning to add headgear like hats, bandannas, glasses bound to certain races. That way we can adapt the items to the varying head shapes.

Planned: Vanity Items

We're planning to add vanity items, which are not directly useful, but add fun, variation, and depth to the game.

Multiplayer Back to top

There is a separate server application that can be used to host multiplayer games. It can be run on dedicated servers or private computers (you just have to make sure set up port forwarding for routers). It enables online and LAN multiplayer for up to four players. We're still experimenting with maximum player limit, especially with respect to game difficulty.

Multiplayer is optional and the game can be played completely offline.

Multiplayer Features

Private Servers

Cube World comes with a separate server application which players can use to host their own server to which friends can connect for a multiplayer session.

LAN Multiplayer

Multiplayer is possible over LAN.

Online Multiplayer

Multiplayer is possible over the Internet. The server application can be run on a dedicated server or a private computer (using port forwarding for routers).

2-4 Player Cooperative Play

You can play cooperatively with up to three friends.

Player vs Player (PvP)

We're planning to add PvP modes with randomly generated battlegrounds and arenas.

PvP Online Ladders

For team-based PvP we're thinking about the possibility of online ladders.

Experimental Massively Multiplayer Server

We will experiment with the possiblity of higher populated multiplayer servers, without compromising game balance and performance.

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